link-changer

Wednesday, November 7, 2018

What's New This Week

New




Improved

  • You can now use commas to insert decimal values in the Properties Panel
  • We now only show related components when the selected component is contained in a group or frame 
  • We now sort file sections in style picker alphabetically by team name and then file name


Fixed

  • Editor
    • Fixed a bug where using the eye-dropper tool after removing a stroke, fill, or effect from an object would not successfully apply the new fill color
    • Fixed a bug where importing a Sketch file would sometimes place objects off-pixel
  • Components
    • Fixed a bug that incorrectly allowed you to duplicate a nested instance
    • We fixed a bug where we would allow view-only users to restore components in a file
  • Prototyping
    • Fixed a bug where scrolling a frame would sometimes reveal the background of the frame incorrectly
    • Fixed a bug where hotspots were not working correctly when viewing prototypes on large 4k monitors

Wednesday, October 31, 2018

What's New This Week

New

  • You can now reorder your teams and projects in the File Space 🎉

Improved

  • Automatic version history entries will now show the names of everyone who edited those versions.

Fixed

  • Components
    • Cutting and pasting a master component into another master component would result in invalid nesting. We fixed this so cutting and pasting a master component will result in the pasted object to become an instance.
    • Searching for components would fail if there were any trailing white spaces. We fixed this so we now ignore trailing white spaces when you search for components.
    • When selecting a nested instance, the swapping menu would show related components for the parent. We fixed this so the related components would match the nested instance itself.
  • Editor
    • Fixed a bug where adding a stroke to a radial gradient would change the appearance of the gradient.
    • Dragging while holding command/Ctrl would always select background stroke-only rectangles. We fixed this so you will no longer inadvertently select the background object.
    • Copy and paste changes
      • Selecting a group and then pasting will no longer nest the object inside the group. Instead, it will paste above the group.
      • When duplicating top-level frames, we now always place them to the right instead of duplicating them on top of other frames.
      • We now try our best to preserve your current viewport and zoom setting when pasting.
  • Prototyping
    • Fixed a bug where deleting all the frames in your design while viewing a prototype would sometimes cause the prototype to crash.
    • Fixed a bug where sharing a prototype using the Share modal would not preserve your Show Hotspots setting.


Wednesday, October 24, 2018

What's New This Week

Improved

  • Smart Selections
    • You can now rearrange multiple objects at once. Simply mark 2 or more and drag them to move them within your Smart Selection
    • Resizing marked objects while holding option/Alt will now resize objects from the center

Fixed

  • Fixed a bug where you could not scroll to see a long comment thread if the pin was placed at the bottom of a prototype
  • Fixed a bug where constraints would not be applied correctly if the containing frame was rotated
  • Importing an SVG that referred to a font by its Postscript name would be ignored and we would default to Roboto. We fixed the fonts in your SVGs should import correctly

Wednesday, October 17, 2018

What's New This Week

Improved


  • Styles
    • We now order styles based on the first style in your list group. You can now re-order your styles in the list view to control the order of the groups in the style picker.


Fixed


  • Editor
    • Long horizontal and vertical lines did not snap correctly when zoomed in to one endpoint. We fixed this so adjusting lines in vector edit mode snap appropriately when viewing a single endpoint.
    • Export previews were not respecting the Contents Only setting for frames. We fixed this so your export previews appear correctly and will match the actual exported asset.
    • Fixed a bug where Pack Horizontal and Pack Vertical would pack to the center of the selection instead of one edge
    • Performing the Tidy Up action on some rotated or overlapping objects would not result in a Smart Selection. We fixed this so the Tidy Up action will create a Smart Selection in these cases
  • Rendering Fixes
    • For objects with drop shadows and a background blur, the drop shadows now appear in the background blur.
    • For objects with drop shadows and a layer blur, the drop shadows now appear in the layer blur.

Thursday, October 11, 2018

What's New This Week

New



Fixed


  • Editor
    • Scrubbing any field in the effects panel in Safari would move the entire panel. We fixed this so panels no longer move when scrubbing.
  • Team Library
    • Previously, we would not show the best matches submenu if there were more than 20 components that met the criteria. Now, in that case, we group all those components into a single submenu.
    • When the network connection is flaky, component thumbnails fail to load and then never try reloading. We now continually try to reload the thumbnails until they appear
  • Styles
    • Fixed a bug where changing the name of a Style would not trigger an update prompt in other files

Wednesday, October 3, 2018

What's New This Week

New
  • You can now scroll within the color picker area to change the color. Hold Alt to adjust opacity while scrolling!
  • Keeping your Styles organized just got easier! Add a prefix to your style names like "Text/Red" and "Text/Blue" to group them under a "Text" subheader in the style picker. 

Improved
  • Now you have full control over Related Components (aka Best Matches) in the instance swap menu. Just move your components into the same frame or name them with the Same/Name/Prefix for quick swapping access


Fixed
  • Editor
    • Selecting a replacement font in the missing font dialog would immediately apply the new font and prevent you from changing your selection again. We fixed this by having a separate button to apply the replacement fonts once the correct fonts and styles have been chosen.
    • Fixed a bug where we ignored the viewBox property when importing SVGs
    • Fixed a bug where the line height did not display correctly in the Code Tab if you did not have the font installed
    • Resizing a group would place all of its children off-pixel. We fixed this so that, if you have the Snap to Pixel setting enabled, resizing a group will ensure that all children are placed on whole pixels
  • Components
    • Fixed a bug where detaching an instance would lose resize overrides


Rendering

  • Fixed a bug where we double count opacity when applying a Layer Blur to an object that has a Layer opacity setting less than 100%
    • To achieve the previous behavior, you can square the opacity setting on the affected layers. For example, for a layer with a 50% opacity setting, you would change it to 25% ( .5 x .5 = .25)


  • Fixed a bug where blend modes inside a mask do not apply to the objects below the mask. We fixed this so blend modes will now correctly blend with the layers below the masking group. 
    • To achieve the previous behavior where the blend modes inside the mask do not apply to objects below the mask, you can change the Blend Mode for the Mask Group from Pass Through to Normal. In the example below, to achieve the old behavior, you select the “Mask Group” layer and make the change in the Properties Panel.

Wednesday, September 26, 2018

What's New This Week

New


  • Need to rename a lot of elements at once?  Now you can change the name of a group of layers and sequence them with our latest feature Batch Rename.





Fixed


  • Editor
    • Exporting boolean ops would sometimes freeze the editor for a long period of time. We fixed this so it exports much quicker now.
    • Fonts that began with a "." would not appear in your local fonts list. We now include fonts that being with a period.
    • Exporting scaled objects as SVGs would result in incorrectly scaled objects. We now export these scaled objects correctly

  • Rendering fixes
    • Fixed an issue where effects inside of a mask were not appearing correctly
    • Fixed a bug where Layer Blur and Drop Shadows were not appearing for clipped frames
    • Fixed a bug where an inner shadow combined with a layer blur would not appear correctly
    • Fixed a bug where background blurs did not include effects

  • Team Library and Styles
    • Editing a master component that contained a boolean op would result in very slow updates for its instances. We sped this up so your updates should appear quickly.
    • Fixed a bug where image thumbnails for styles did not appear consistently.

  • Sketch Import
    • Fixed a bug where objects with 2+ strokes would not appear correctly